This is a short introduction to the kinds of things you can make with the help of C++ and openFrameworks!
Learn the basics of C++. Please download Visual Studio (Windows) or Xcode (Mac) before starting this lesson. By the end of this lesson, you'll get a tic tac toe game running. You can download the code code from this class here.
We define functions in C++ that will allow you to create the basic game loop. By the end of the lesson, you'll be able to create a two-player text game.
We discuss the benefits of referencing objects via pointers. You can download the code from this class here.
Learn about the parts of C++ that make it an object-oriented programming (OOP) language.
Take all that you've learned in the previous lessons and use that knowledge to make an openFrameworks game! This is a precursor to the openFrameworks section.
GameMaker's drag-and-drop interface allows new developers to make games quickly, while GML (its C++-style programming language) allows more experienced coders to customize in-game behaviors. You can download the code code from this workshop here.
In this lesson, you will learn how to generate ideas for text-based, story-centric games.
We will cover everything you need to get a basic game up and running in Unity, including graphics and audio. No previous coding knowledge required.